excaliber7388

05-15-2006, 12:17 AM

I used the hammer from the scripts in the Graal folder (made by stefan)

Modified it a bit (slightly) and reformatted it. It used to work, now it doesn't. The RC and I cannot find any problems in it, any help?

//#CLIENTSIDE

if (playerenters || created) {

hideimg 1;

this.step = 0;

timeout = 0;

}

if (weaponfired && this.step<=0) {

hideimg 1;

hidesword 0.5;

freezeplayer 0.5;

timeout = 0.05;

this.step = 0;

}

if (timeout)

{

this.step++;

if (this.step<10)

{

if (this.step<3)

{

if (playerdir==0)

{

playersprite = 11;

}

else if (playerdir==2)

{

playersprite = 6;

}

else

{

playersprite = 9;

}

}

else

{

if (playerdir==0)

{

playersprite = 10;

}

else if (playerdir==2)

{

playersprite = 11;

}

else

{

playersprite = 11;

}

}

if (this.step==6)

{

set teststake;

set testhurt;

}

if (playerdir==0)

{

showimg 1,wham0.gif,playerx-0.75,playery-1.7;

}

if (playerdir==1)

{

showimg 1,wham1.gif,playerx-1.7,playery-0.2;

}

if (playerdir==2)

{

showimg 1,wham2.gif,playerx+0.6,playery-0.4;

}

if (playerdir==3)

{

showimg 1,wham3.gif,playerx+1.5,playery-0.2;

}

timeout = 0.05;

}

else

{

playersprite = 0;

hideimg 1;

this.step = 0;

}

}

if (teststake)

{

unset teststake;

putx = playerx + 0.5;

puty = playery + 2;

if (playerdir==0)

{

puty -= 3;

}

if (playerdir==1)

{

putx -= 2;

puty -= 0.5;

}

if (playerdir==2)

{

putx += 0.5;

puty += 1;

}

if (playerdir==3)

{

putx += 2;

puty -= 0.5;

}

putx = int(putx);

puty = int(puty);

set isstake;

for (this.i=0; this.i<2; this.i++)

{

for (this.j=0; this.j<2; this.j++)

{

b = board[putx+i+64*(puty+this.j)];

bx = b % 16;

by = int(b / 16);

if (!(bx==10+thisi && by==20+thisj) && !(bx==4+thisi && by==103+thisj))

{

unset isstake;

}

}

}

if (isstake)

{

unset isstake;

board[putx+64*puty] = 10+112*16;

board[putx+1+64*puty] = 11+112*16;

board[putx+64*(puty+1)] = 10+113*16;

board[putx+1+64*(puty+1)] = 11+113*16;

updateboard putx,puty,2,2;

play axe.wav;

}

else

{

play arrowon.wav;

}

}

if (testhurt)

{

unset testhurt;

testx = playerx+1.5;

testy = playery+2;

if (playerdir==0)

{

testy-=2;

}

if (playerdir==1)

{

testx-=2;

}

if (playerdir==2)

{

testy+=2;

}

if (playerdir==3)

{

testx+=2;

}

for (this.i=0; this.i<compuscount; this.i++)

{

if (abs(testx-(compus[i].x+1))<=1 && abs(testy-(compus[i].y+1))<=1.5 && compus[i].mode!=3)

{

hitcompu i,3,testx,testy;

}

}

for (i=1; i<playerscount; i++)

{

if (abs(testx-(players[i].x+1.5))<=1 && abs(testy-(players[i].y+2))<=1.5)

{

hitplayer i,2,testx,testy;

putleaps 2,testx-1,testy-1;

setplayerprop #c,Ha ha!;

}

}

}

Modified it a bit (slightly) and reformatted it. It used to work, now it doesn't. The RC and I cannot find any problems in it, any help?

//#CLIENTSIDE

if (playerenters || created) {

hideimg 1;

this.step = 0;

timeout = 0;

}

if (weaponfired && this.step<=0) {

hideimg 1;

hidesword 0.5;

freezeplayer 0.5;

timeout = 0.05;

this.step = 0;

}

if (timeout)

{

this.step++;

if (this.step<10)

{

if (this.step<3)

{

if (playerdir==0)

{

playersprite = 11;

}

else if (playerdir==2)

{

playersprite = 6;

}

else

{

playersprite = 9;

}

}

else

{

if (playerdir==0)

{

playersprite = 10;

}

else if (playerdir==2)

{

playersprite = 11;

}

else

{

playersprite = 11;

}

}

if (this.step==6)

{

set teststake;

set testhurt;

}

if (playerdir==0)

{

showimg 1,wham0.gif,playerx-0.75,playery-1.7;

}

if (playerdir==1)

{

showimg 1,wham1.gif,playerx-1.7,playery-0.2;

}

if (playerdir==2)

{

showimg 1,wham2.gif,playerx+0.6,playery-0.4;

}

if (playerdir==3)

{

showimg 1,wham3.gif,playerx+1.5,playery-0.2;

}

timeout = 0.05;

}

else

{

playersprite = 0;

hideimg 1;

this.step = 0;

}

}

if (teststake)

{

unset teststake;

putx = playerx + 0.5;

puty = playery + 2;

if (playerdir==0)

{

puty -= 3;

}

if (playerdir==1)

{

putx -= 2;

puty -= 0.5;

}

if (playerdir==2)

{

putx += 0.5;

puty += 1;

}

if (playerdir==3)

{

putx += 2;

puty -= 0.5;

}

putx = int(putx);

puty = int(puty);

set isstake;

for (this.i=0; this.i<2; this.i++)

{

for (this.j=0; this.j<2; this.j++)

{

b = board[putx+i+64*(puty+this.j)];

bx = b % 16;

by = int(b / 16);

if (!(bx==10+thisi && by==20+thisj) && !(bx==4+thisi && by==103+thisj))

{

unset isstake;

}

}

}

if (isstake)

{

unset isstake;

board[putx+64*puty] = 10+112*16;

board[putx+1+64*puty] = 11+112*16;

board[putx+64*(puty+1)] = 10+113*16;

board[putx+1+64*(puty+1)] = 11+113*16;

updateboard putx,puty,2,2;

play axe.wav;

}

else

{

play arrowon.wav;

}

}

if (testhurt)

{

unset testhurt;

testx = playerx+1.5;

testy = playery+2;

if (playerdir==0)

{

testy-=2;

}

if (playerdir==1)

{

testx-=2;

}

if (playerdir==2)

{

testy+=2;

}

if (playerdir==3)

{

testx+=2;

}

for (this.i=0; this.i<compuscount; this.i++)

{

if (abs(testx-(compus[i].x+1))<=1 && abs(testy-(compus[i].y+1))<=1.5 && compus[i].mode!=3)

{

hitcompu i,3,testx,testy;

}

}

for (i=1; i<playerscount; i++)

{

if (abs(testx-(players[i].x+1.5))<=1 && abs(testy-(players[i].y+2))<=1.5)

{

hitplayer i,2,testx,testy;

putleaps 2,testx-1,testy-1;

setplayerprop #c,Ha ha!;

}

}

}