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k0rupt_ed
04-11-2006, 07:30 PM
With gangs, like parties should be able to add allies. When gangs partner up and raid another base for instance, especialy if its in close quarters are likely to shoot each other and accidently kill there allie.

Shotoo2
04-12-2006, 04:52 AM
With gangs, like parties should be able to add allies. When gangs partner up and raid another base for instance, especialy if its in close quarters are likely to shoot each other and accidently kill there allie.
That's the risk you take.
I don't support a gang ally system because then two larger gangs could easily band together and pick on the other gangs.

k0rupt_ed
04-12-2006, 08:27 AM
Not necassarely

xAndrewx
04-12-2006, 05:37 PM
That's the risk you take.
I don't support a gang ally system because then two larger gangs could easily band together and pick on the other gangs.
That's why I refused to add one :(

k0rupt_ed
04-12-2006, 06:37 PM
Ok, just was an idea ;)

Charlie9
04-20-2006, 02:25 AM
I think that that would be good and bad because gangs arent quite working together and some gangs could get picked on

Raeiphon
04-21-2006, 01:36 PM
Use parties, and ally them.

Simple solutuon.

k0rupt_ed
04-21-2006, 08:11 PM
Use parties, and ally them.

Simple solutuon.

Thats not a solution, for allies to work you have to be on party tag. Since party's have a 5 member limit, your gonna need alot of parties. So thats not simple nor a solution

Charlie9
05-01-2006, 04:57 AM
how about if say when in an allies base or outside you cant get harmed by allies but also have enemys EX: not allied gangs bases can kill each other or other way around just a thought