View Full Version : Triggers

02-13-2006, 12:54 AM
I'm triggering the server to get info on another player and this is what is in the server options.

function onActionServerside(){
if (params[0] == "getinfo"){
for (a: allplayers){
with (a){
if (a == params[1]){
setstring("this.kills", clientr.b031504k);
setstring("this.deaths", clientr.b031504d);
setstring("this.money", clientr.money572R7S);
setstring("this.hp", client.hp);
setstring("this.maxhp", clientr.mhp);
setstring("this.guild", clientr.tagon);
setstring("this.ec", client.etcoins);
triggerAction(0,0, "clientside", "Tools/Police Tool", "gotinfo", this.kills, this.deaths, this.money, this.hp, this.maxhp, this.guild, this.ec);

And here is how the clientside part reads it

function onActionClientside(){
if (params[0] == "gotinfo"){
info1 = params[1];
info2 = params[2];
info3 = params[3];
info4 = params[4];
info5 = params[5];
info6 = params[6];
info7 = params[7];

When i read the info(1-6) parts it shows MY stats and not the other players :/ help plz

02-13-2006, 01:33 AM
I would take a look at this (http://wiki.graal.net/index.php/Creation/Dev/GS1_To_GS2#Easier_access_to_string_variables).

Also, you don't have to go through every player to get one.

02-13-2006, 01:46 AM
I understand why you sent me that site, is it becuase of the setstring()? If it is I already know I can just use this.blah = watever, but for some reason I just changed setstring.