talkingnoodle
02-13-2006, 12:54 AM
I'm triggering the server to get info on another player and this is what is in the server options.
function onActionServerside(){
if (params[0] == "getinfo"){
for (a: allplayers){
with (a){
if (a == params[1]){
setstring("this.kills", clientr.b031504k);
setstring("this.deaths", clientr.b031504d);
setstring("this.money", clientr.money572R7S);
setstring("this.hp", client.hp);
setstring("this.maxhp", clientr.mhp);
setstring("this.guild", clientr.tagon);
setstring("this.ec", client.etcoins);
}
}
}
}
triggerAction(0,0, "clientside", "Tools/Police Tool", "gotinfo", this.kills, this.deaths, this.money, this.hp, this.maxhp, this.guild, this.ec);
}
And here is how the clientside part reads it
function onActionClientside(){
if (params[0] == "gotinfo"){
info1 = params[1];
info2 = params[2];
info3 = params[3];
info4 = params[4];
info5 = params[5];
info6 = params[6];
info7 = params[7];
}
}
When i read the info(1-6) parts it shows MY stats and not the other players :/ help plz
function onActionServerside(){
if (params[0] == "getinfo"){
for (a: allplayers){
with (a){
if (a == params[1]){
setstring("this.kills", clientr.b031504k);
setstring("this.deaths", clientr.b031504d);
setstring("this.money", clientr.money572R7S);
setstring("this.hp", client.hp);
setstring("this.maxhp", clientr.mhp);
setstring("this.guild", clientr.tagon);
setstring("this.ec", client.etcoins);
}
}
}
}
triggerAction(0,0, "clientside", "Tools/Police Tool", "gotinfo", this.kills, this.deaths, this.money, this.hp, this.maxhp, this.guild, this.ec);
}
And here is how the clientside part reads it
function onActionClientside(){
if (params[0] == "gotinfo"){
info1 = params[1];
info2 = params[2];
info3 = params[3];
info4 = params[4];
info5 = params[5];
info6 = params[6];
info7 = params[7];
}
}
When i read the info(1-6) parts it shows MY stats and not the other players :/ help plz