View Full Version : Particle Modifiers and Particle Events?

02-08-2006, 07:24 PM

someone has some code that makes use of particle modifiers more clear?

and is there a way to make events for particles?

like a function gets called when a particles lifetime ends like the onprojectile() thing

02-08-2006, 07:48 PM

02-08-2006, 08:28 PM
already looked there cant get modifiers to work lol
and i cant find anything about catching destroying events there :(

02-08-2006, 08:54 PM
Can you give us an example of the script you are working on? Perhaps we can spot an error that you have not.

02-08-2006, 11:27 PM
got the modifiers to work now forgot the variable modification type

so i recall that there was something like onactionprojectile() and onactionprojectile2() at gs1, that triggered when a projectile impacted and had information of the x, y and params of the impacted projectile

is there something like this for particles?
like onactionparticle() ?
Would be nice for some scripts to know when and where a particle gets destroyed

02-09-2006, 11:45 PM
i found out about dropemitters now
well i have a problem now, because i dont know how to get particles(like snow, firework explodes etc) to collide with ground, walls and water
i only know that they get destroyed after end of lifetime but how to make them collide with the ground?