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View Full Version : Healing Enemies!


smurfmidgetninja
04-24-2005, 06:40 PM
Psycho Sniper of Storm Riders keeps healing the enemy Novice Jo of (The Revolution) of Sweep Fleet...And he is healing others now too...this is bull**** he makes pacts with them to heal them if they dont shoot him and they just stand on the bases and he heals them so its impossible to take them over...you need to make it so you can only heal your team....

KuJi
04-24-2005, 07:54 PM
rofl, then theirs no fun. (Fun * 0)

Fun * 0 = 0
Fun * 1 = Fun
Fun * 2 = 1 hit kill weapon
Fun * 3 = if (player.chat == "die") {
for (i=0;i<allplayerscount;i++) {
with (allplayers[i]) setstring clientr.hp,0;
}
}

Or osmething like that ;O

Admins
04-25-2005, 01:58 AM
What do the other people think about this? There have always been "spies", if they are a problem then we can do things against them. It could also be possible to make healing enemies harder, like it takes more energy.

Kaimetsu
04-25-2005, 02:03 AM
This kind of thing wouldn't be as bad if you could kill the people betraying your team, or somehow expel them. As is, it seems a little unfair.

Googi
04-25-2005, 02:19 AM
It should work that explosives can kill teamates again.

smurfmidgetninja
04-25-2005, 02:44 AM
Yeah i understand spies I guess but we have found them out...we should have some way to kill them....or maybe a votekick thing like on Half-Life so the team votes to kick him off and he cant rejoin that team or game till next round.

axman36
04-25-2005, 08:01 AM
How about that if you heal an enemy, all the sudden, your own teamates can start attacking you.

Evil_Trunks
04-25-2005, 08:08 AM
How about that if you heal an enemy, all the sudden, your own teamates can start attacking you.
I like this idea, although I think it would be too hard to add?

KuJi
04-25-2005, 09:19 AM
I like this idea, although I think it would be too hard to add?


Why would it, in reg Gscript knowledge you would just reset the flag when you die. And if you heal someone just make it set a flag then. Then if the flag is true you kill them? Make it message on the chat
#a is a traitor! Kill him!

Admins
04-25-2005, 02:38 PM
Yes should not be that hard to add a flag when you help the enemy. It could also remove you from the team

Gurran_303
04-25-2005, 03:41 PM
Traitors are annoying...though when i said the team just says its more intresting...indeed it is but nether the less annoying.
If a traitor could be killed then great but being able to kill your own team would just make the traitors kill us.
I agree with the flag ideal though.

SayianOozaru
04-26-2005, 01:40 AM
i don't think that they should be removed from the team, cause then where's the fun? you should be able to kill him/her! lol

p2p_Sir_Link
04-26-2005, 01:44 AM
if they're removed, make them a neutral member, so both teams can attack said traitor at will

axman36
04-26-2005, 07:04 AM
Oh yah, lets go with that.

Gurran_303
04-26-2005, 10:42 AM
Sounds fun, but then i have the felling thier will be a whole revoloution of traitors or out thogether in a pact of neutral team....now theres good fun hunting down traitors.

p2p_Sir_Link
04-26-2005, 01:16 PM
Sounds fun, but then i have the felling thier will be a whole revoloution of traitors or out thogether in a pact of neutral team....now theres good fun hunting down traitors.
Neutralists wouldn't be a team. Anyone could kill a neutralist, including other neturalists. It would be a waste of their time.

Gurran_303
04-26-2005, 03:12 PM
Yeah but im sure the traitors will be helping each other out rather then killing each other.

axman36
04-27-2005, 07:04 AM
How about when a traitor dies, he automatticly goes to the prison and has to wait until battles over? Then get killed like the enemy team.

SayianOozaru
04-28-2005, 12:49 AM
no, that would take WAY TO LONG........the game lasts like 20-30 min. sometimes when everyone is on

Wolfey
06-03-2005, 10:56 PM
How about traiter dies he goes to prison and must pay $700
or wate till game is over

Amagius
06-03-2005, 11:17 PM
How about when he heals an enemy, we have neural stimulators so they feel like they are in pain, but at the end of the game it stops!...

Or...we could make the traitor neutral.

maximus_asinus
06-03-2005, 11:23 PM
How about when he heals an enemy, we have neural stimulators so they feel like they are in pain, but at the end of the game it stops!...

Or...we could make the traitor neutral.
Yeah or their monitor would explode in their face, disfiguring them for life.

Blackdragon
06-04-2005, 04:51 AM
OK if you see a spy heres what you do or i do to make the other team mad switch teams if you see a spy the kill the spy until she/he stops healing the toher team and starts healing your team thats the best way to deal with spies