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PrinceOfKenshin
02-20-2005, 08:31 PM
I am not sure if this is the right place to put this thread but stefan told me to put this in:
//-------------------------- 2/20/2005 -- 00:12:58 -----
Processor Init:
Intel Pentium 4, ~1.65 Ghz
(timed at roughly 1.64 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Scanning folder structure of C:/graal2001/...
Done.

Engine initialized...

--------- Initializing Graal 3D ---------
Compiling clientprefs3D.cs...
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: RADEON 9550 x86/SSE2
Version: 1.5.4458 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
EXT_stencil_wrap
ARB_vertex_blend
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
EXT_stencil_two_side
NV_depth_clamp
EXT_depth_bounds_test
NPatch tessellation

Unable to load bitmap for control

--------- Initializing Graal 3D ---------
Compiling clientprefs3D.cs...
Graal3D activated!
Binding server port to default IP
UDP initialized on port 2138
Adding a pending connection
Sending Connect challenge Request
Connecting to the game server...
Done.
Got Connect challenge Response
Sending Connect Request
Connection established 4427
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Unable to find function onServerMessage
Mapping string: MissionStartPhase1 to index: 2
*** New Mission:
*** Phase 1: Download Datablocks & Targets
Disconnection reason: You need to register an account.
Warning: shape bomy_dice1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice10.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice11.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice3.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice5.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice6.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice7.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice8.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape bomy_dice9.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Unable to find object: 'HudMessageVector' attempting to call function 'clear'
Issuing Disconnect packet.
keyboard0 input device created.
mouse0 input device created.

--------- Initializing Graal 3D ---------
Compiling clientprefs3D.cs...
Warning, overwriting material properties for: sand.jpg
Warning, overwriting material properties for: grass.jpg
Warning, overwriting material properties for: patchy.jpg
Warning, overwriting material properties for: cobbles.png
Warning, overwriting material properties for: terrain_desert1.jpg
Warning, overwriting material properties for: terrain_desert2.jpg
Warning, overwriting material properties for: terrain_snow1.jpg
Warning, overwriting material properties for: terrain_snow2.jpg
Warning, overwriting material properties for: terrain_snow3.jpg
Graal3D activated!
Binding server port to default IP
UDP initialized on port 2141
Adding a pending connection
Sending Connect challenge Request
Connecting to the game server...
Done.
Got Connect challenge Response
Sending Connect Request
Disconnection reason: You need to register an account.
Unable to find object: 'HudMessageVector' attempting to call function 'clear'

--------- Initializing Graal 3D ---------
Compiling clientprefs3D.cs...
Warning, overwriting material properties for: sand.jpg
Warning, overwriting material properties for: grass.jpg
Warning, overwriting material properties for: patchy.jpg
Warning, overwriting material properties for: cobbles.png
Warning, overwriting material properties for: terrain_desert1.jpg
Warning, overwriting material properties for: terrain_desert2.jpg
Warning, overwriting material properties for: terrain_snow1.jpg
Warning, overwriting material properties for: terrain_snow2.jpg
Warning, overwriting material properties for: terrain_snow3.jpg
Graal3D activated!
Binding server port to default IP
UDP initialized on port 2144
Adding a pending connection
Sending Connect challenge Request
Connecting to the game server...
Done.
Got Connect challenge Response
Sending Connect Request
Unable to find object: 'HudMessageVector' attempting to call function 'clear'
Exporting client prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

Benm00t
02-20-2005, 08:50 PM
How does Graal3 not work for you? Does it not load, or crash on loading, or crash ramdomly during playing? The more info you can give will always help :-P