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Minoc
02-15-2005, 12:18 AM
DeathChill requires assistance.
Aid the poor old accounts admin. :(

Curt1zzle
02-15-2005, 12:22 AM
DeathChill requires assistance.
Aid the poor old accounts admin. :(
What OS?

Admins
02-15-2005, 01:04 AM
DeathChill requires assistance.
Aid the poor old accounts admin. :(

Ah evil what OSX version is it, and which Mac (powerbook etc.) ? There is no Arial font installed ? May be you can get it work by copying the fontcache folder from a working installation or Windows/Linux v3.1 ?

Minoc
02-15-2005, 06:56 AM
Ah evil what OSX version is it, and which Mac (powerbook etc.) ?
OS X 10.3.8, apparently emulated by PeapPC.

Admins
02-15-2005, 05:06 PM
OS X 10.3.8, apparently emulated by PeapPC.

Ah on a Windows with Mac theme x-x Tried to copy the fontcache folder ? Not sure if it will be fast in emulation mode

Curt1zzle
02-16-2005, 12:05 AM
Eek - Emulators are beastly. And in my opinion, wasteful.

Eitherway, if you check google there are sites with loads of fonts for Mac.

DeathChill
02-16-2005, 04:49 AM
Copied the fontcache, no error now except that it can't create the window for the game so it never actually loads the window.

//-------------------------- 2/15/2005 -- 18:43:01 -----
System & Processor Information:
MacOS version: 10.3.8
CarbonLib version: 1.6.0
Physical RAM: 768MB
Logical RAM: 2047MB
PowerPC G3, 1262 Mhz
FPU detected

Math Init:
Installing Standard C extensions

Input Init:
Basic mouse capture enabled.

Video Init:
Accelerated OpenGL display device detected.

Scanning folder structure of /Applications/Graal/...
Done.

Engine initialized...

--------- Initializing Graal 3D ---------
Activating the OpenGL display device (1)...
Activating the OpenGL display device (2)...
Cleaning up the display device...
Attempting to change display settings to windowed 640 x 480 x 16...
Created new window for GL [640 x 480].
Could not find valid pixel format
Failed to set up AGL windowed support.
Unable to create default OpenGL mode: 640x480 16bit window mode
Activating the OpenGL display device (1)...
Activating the OpenGL display device (2)...
Cleaning up the display device...
Destroying the window...
Attempting to change display settings to windowed 800 x 600 x -1...
Created new window for GL [800 x 600].
Could not find valid pixel format
Failed to set up AGL windowed support.
Activating the OpenGL display device (1)...
Activating the OpenGL display device (2)...
Cleaning up the display device...
Destroying the window...
Attempting to change display settings to fullscreen 800 x 600 x -1...
Could not find valid pixel format
Failed to set up AGLFullscreen support.
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
Failed to establish DrawSprocket monitor control.

I assume it's the generic video driver

Admins
02-21-2005, 05:48 PM
Copied the fontcache, no error now except that it can't create the window for the game so it never actually loads the window.

I assume it's the generic video driver

That's weird, normally MaxOSX requires OpenGL to display the nice GUI effects. Do other games work on that Mac(-emulation) ?

DeathChill
02-22-2005, 01:31 AM
I haven't tried any other games as I'm not to sure of any titles that are small in size. Care to recommend any?