View Full Version : Level Editor hates the tileset.

04-10-2004, 05:00 PM
When I open training, the tiles are extremely screwed up, then I hit F4, and it loads an extremely screwed up tileset into the level editor. >_<

Any idea what's wrong with it?

04-10-2004, 05:01 PM
Here's another shot. >_<

04-10-2004, 07:08 PM
Yes its loading the wrong tileset
You need to re-download picso.png after you manualy delete it or you need to go into your tiledefsOffline.txt in your levels/tiledefs/ folder and clear it out
Try both of those.
Attached below is the real picso.png if that was the problem :)

04-10-2004, 09:46 PM
in training, press F4.

Make a new script, and in it doth scribe:

if (created) removetiledefs;

then play the level, then restart graal.

04-10-2004, 09:49 PM
Robin is god of all leety leetness, thanks alot both of you. :D

04-10-2004, 10:02 PM
You can do either or.

05-24-2004, 02:34 AM
New question, since it's similar I figured it'd be easier to add to this than make a new thread. Is there a way in the editor I can change which file is being used as the tileset in each level and/or use multiple tilesets for 1 level?

05-24-2004, 04:50 AM
addtiledef image,levelstart,type; specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order)

addtiledef2 image,levelstart,x,y; replaces parts of the tiles image

05-24-2004, 02:35 PM
forgot setbackpal pics1.png that screws it up too

05-24-2004, 09:31 PM
seteffect is superior than setbackpal

05-24-2004, 09:54 PM
seteffect is superior than setbackpal
By far, but i'm just saying that backpals ruin the editor too, add this into a level

setbackpal pics1.png;


05-24-2004, 10:18 PM
ohhh, when you posted 'forgot' instead of 'forget' it threw me off as to what your intentions were

05-25-2004, 12:20 AM
The problem is, I tried addtiledef already, it glitches up the screen and throwsblack checkered lines everywhere. =/

05-25-2004, 02:04 PM
read r0bins post

05-27-2004, 01:50 AM
seteffect is superior than setbackpal... I really don't understand how backpals work compared to seteffect, I know how to use them and all, how setbackpal runs a graphic and seteffect doesn't. What I really want to know, is how setbackpal manipulates the colors of the tileset. It really possibly could be superior to seteffect in certain situations if it is the case that you can have more contrast in a backpal, but I honestly don't know how it works. Not like it matters, though, backpals will be gone come the new version.