View Full Version : Rings/Amulets
konidias
08-16-2002, 05:34 PM
I think more rings and amulets should be wearable. Maybe not amulets, but at least rings. I'm pretty sure people have more than 2 fingers. :p
Maybe four rings at least? There's extra room and stuff in that inventory area. ;)
ChocoboGrn
08-16-2002, 09:44 PM
The reason for only two rings is that the magical fields/properties of the rings will usually overlap and disrupt one another...
At least, it's a reason that most mud's don't allow more than 2 rings.
Evil_Lord_Sparda
08-16-2002, 11:09 PM
This could even pave the way for nobility in kingdoms. For instance rich nobles could have several rings to show their status
konidias
08-17-2002, 06:36 AM
Originally posted by ChocoboGrn
The reason for only two rings is that the magical fields/properties of the rings will usually overlap and disrupt one another...
At least, it's a reason that most mud's don't allow more than 2 rings.
Yes, well muds also usually have you lose 1/3rd of your exp and some stats when you die, but people don't come up and stab you in the back while you're mining, in a mud.
Some things should change, as a mud is not a massive online action/rpg like Graal.
MasterNuke
08-17-2002, 06:40 AM
Originally posted by ChocoboGrn
The reason for only two rings is that the magical fields/properties of the rings will usually overlap and disrupt one another...
At least, it's a reason that most mud's don't allow more than 2 rings.
How about 2 Magical and the rest can be non-magical? eh?
aylad
08-18-2002, 03:04 AM
Originally posted by MasterNuke
How about 2 Magical and the rest can be non-magical? eh?
Non-magical ring.... armor +.0000005 :asleep:
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