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BlKnight
06-01-2002, 10:47 AM
Magic, great for magicians, great for summoners, great for necromancers, great for clerics, even great for the general adventurer. Not so great for warriors or assassins/ninjas or thiefs etc.

I suggest you can have abilities that work like spells and drain magic pionts but mave more "physical" effects. Example:

Bezerk Rage-Drains 70% of all your mana points and sets you whirlwind of blade fury that lasts for several seconds and whoever is hit gets their hp slashed in half (ie you have 86 hp left, the attack does 43).

Ninja Stealth-Drains 1% mana point every second in use. For the duration of the effect you do not leave footprints or make noises when you move.

If you think it would seem silly to have mana and physical atatcks in the same league. There could be another bar made but you must choose mana or energy one or the other not both. To learn these things maybe you could undergo training like making logs into pages, pages into books and say beserker rage would take 1 book 10 monster hides, 100 swings of the axe, 100 swings of the sword, 100 throwing of pots. And ninja stealth would require you to give 3 books, and say 25 hiding in barrels and 25 climbing up tress.

Tyhm
06-01-2002, 11:39 AM
Screw magic. At some point you have to choose to be a mage or a fighter or thief you can either take Door #1, which leads to magic, Door #2, which leads to a more powerful sword technique, or Door #3, which leads to increased stealth. You can take the magic door in one quest and the fighter door in the other and become a red mage, moderately skilled in swords and magic. You can take magic both times and be a full on mage. You can take swords both times and be a full on swordsman. You can take like the thief door both times and be a full on thief, or fighter+thief=rogue, or mage+thief=assassin, or whatever.

AlexH
06-01-2002, 11:43 AM
Quests for new skills would be nice.
Wouldn't be too hard to fit into a story either.
Just have some little guy somewhere willing to teach you it if you can proove to him you have the skill to learn it, off you go and do the quest get some special item, waddle back to the little guy and give him the item.
Then he teaches you the magic spell, fighting skill, stealth skill or whatever skill they feel like adding.

BlKnight
06-01-2002, 11:27 PM
Thats the point though, you SHOULDN'T be able to have fighting and magic skills at the same time. That's the point of my post.

As for Tyhm I like the idea of choosing such things, but not the class idea. People should make their own classes up in rp. Instead of classes traits would be better. For isntance you can choose a skill at some point in the game.

Swordsmenship: Starts you off with 105 hp instead of 100. Gives you a special attack power bar.

Wizardry: Gives you a magic power bar.

Evasionist: Starts of with 100 endurance instead of 80. Gives you a a stealth power bar.

freddyfox
06-01-2002, 11:31 PM
See Also: Combat Styles.