View Full Version : Relics that generate revenue?

05-23-2002, 12:12 PM
Holy relics were always a big part of the middle ages. Priests would walk around town showing off peices of the true cross and citizens would donate money to the church. Once the main island and kingdoms are released, there should be 5 or 6 WELL HIDDEN relics around, and when kingdoms find them they can bring them to their church/temple/sancturary/treasure chest and store them there. For each Graalian day that passes by, they could generate.. let's say.. one gralat, until it is removed or stolen.

05-23-2002, 01:08 PM
I like that, and mabey they could have some other effects. Here are some relic ideas:

The Chalice of Mytri-A silver goblet that seems to radiate an aura of light. It not only generates a Gralat each day, but also gives it's Kingdom a boost in Mana Generation

Blade of a Thousand Kings-A simple gilded scimitar that was handed down for over a milliniea, and in addition to revenue it also generates a small increase in weaponry power for it's Kingdom.

Calm Sea Counch-A blue hued seashell that radiates an aura that increases the naval abilities of it's kingdom's ships.

Peasent's Prayer-A small tiki, very humble looking, that endows it's kingdom's lands with supremely fertile soil.

05-23-2002, 02:58 PM
Sounds nice :D And the different kingdoms can steal them from each other and have wars and stuff over them.

05-23-2002, 10:23 PM
Yes my children...bring all your money to me..

I mean...umm.. you don't remember any of this!


05-23-2002, 11:01 PM
Each kingdom should get a relic that raises certain attributes. Other kingdoms can capture these relics.

Dustari: All people in the kingdom that holds Dustari's relic get a bonus to their swordpower.

Zormite: All people in the kingdom that holds Zormite's relic get a bonus to their magic power.

Pirate: All people in the kingdom that holds Pirate's relic get a bonus to their swordpower.

Samurai: All people in the kingdom that holds Samurai's relic get a bonus to their magic power.

Forest: All people in the kingdom that holds Forest's relic get a bonus to their swordpower.

Central Island: All people in the kingdom that holds the Central Island's relic get a bonus to both swordpower and magic power.

05-24-2002, 05:59 AM
Relics would be universal, and although Vermain has a good idea it would be much more simple to just make them generate a small revenue for eachday they are stored in a designated area

Ghost Pirate
05-24-2002, 06:47 AM
And Ancient Runes >=)

05-28-2002, 08:28 AM
Here's an expantion on that idea:

Each Kingdom would have to appoint an Artifice and a Relicsmith to create their mystic relics. The relicsmith crafts the actual item, determining it's overall power, how quickly and easily it can be stolen, color, etc. And then the artiface enchants the item so that it has it's magic-he chooses it's effect, like it could generate money, accelrate stamina for it's sphere, allow those near it to regenerate magic, or a couple others. Of corse, the costs for both of these activities is great, crafting a relic might take several thousand minerals, and enchanting it might cost the artifice all his magic for, say a real week. But then you'd also have to add a new buildable building-shrines.

05-28-2002, 10:37 AM
If it can be built, it can be destroyed...which works, destroy shrine and enchantment. The relic is an immovable part of the shrine...