PDA

View Full Version : Lag Bug!


Fai
03-17-2001, 11:02 PM
All of a sudden since the new Graal2001 version has come out, I LAG! I never lagged before but now it is lag. Why? I have cable, which never lagged before but now does. Like if I touch a sign, there is a delay before it reads it.

manton
03-18-2001, 03:36 AM
Thats because signs are server-side now,along with doors and some other things

SSmutz
03-18-2001, 04:34 AM
it lag for me if i have Directx turned on, bt if i tunr it off, everything's fine

Falcor
03-18-2001, 09:57 PM
You should see ToT.. Our signs dont even work! lol

FatherDante
03-18-2001, 11:20 PM
Funny Falados...

If it disappears, it's not lag, it's just your video card doesn't want to do alpha blending, most likely. I had that problem until I replaced my old ATI card for a new GeForceII.

JoMomma
03-19-2001, 11:27 PM
I think he means you touch a sign and... you get nothing! Not even "This sign intentionally left blank"

Admins
03-22-2001, 07:50 AM
Yes signs are server-side, because
some informations are only available
server-side
like how many crafted gems you have.
So when you go on top of the blue house
where you craft gems and you touch the stones
there then the server reads the sign,
replaces the message codes with their
correct value, then sends it to the player.
This can lag sometimes, like loading a level
can lag.

Hawk
03-25-2001, 03:02 PM
yes thats probably why :)

K-Dawg
03-25-2001, 09:55 PM
When i first started playing G2K1 i remember i was like WTF this signs empty i walk away BLAH BLAH BLAH from the sign :D

sniperjoe10
04-11-2001, 02:15 AM
I dun lag, and I have a cable modem..
::shrugs::

Fai
04-11-2001, 10:30 AM
I have cable too and I get lag.

milotheman
04-22-2001, 07:37 AM
I only get lag if all my options are turned on and their are a lot of people on

Com013
11-01-2002, 11:12 PM
*reviving the thread*

Originally posted by Stefan
Yes signs are server-side, because
some informations are only available
server-side
like how many crafted gems you have.
So when you go on top of the blue house
where you craft gems and you touch the stones
there then the server reads the sign,
replaces the message codes with their
correct value, then sends it to the player.
This can lag sometimes, like loading a level
can lag.

99.5% of all the signs are static (not changing). For the 0.5% you can use serverside scripts and say2. You don't need to lag every sign because of this.

AlexH
11-01-2002, 11:35 PM
Originally posted by Com013
*reviving the thread*



99.5% of all the signs are static (not changing). For the 0.5% you can use serverside scripts and say2. You don't need to lag every sign because of this.

Why did you bump this thread?
Someone close/delete it.

CheeToS2
11-02-2002, 12:37 AM
Originally posted by AlexH


Why did you bump this thread?
Someone close/delete it.

I was going to say something like that, but you beat me to it :(

Tyhm
11-02-2002, 02:52 AM
Maybe because it's still pertinent?

R0bin
11-02-2002, 06:51 AM
Originally posted by Tyhm
Maybe because it's still pertinent?

Your vocabulary owns mine.

Com013
11-02-2002, 10:32 PM
Originally posted by AlexH


Why did you bump this thread?
Someone close/delete it.
I had my reasons, so that was quite a stupid post: "close/delete it"...hmm...do you think I am reviving threads because I think it's funny?

No, I want signs to be clientside again, that's why I revived the thread...maybe you were unable to understand that from my last post.

CheeToS2
11-02-2002, 11:16 PM
Originally posted by Com013

I had my reasons, so that was quite a stupid post: "close/delete it"...hmm...do you think I am reviving threads because I think it's funny?

No, I want signs to be clientside again, that's why I revived the thread...maybe you were unable to understand that from my last post.

Originally posted by Stefan
Yes signs are server-side, because
some informations are only available
server-side
like how many crafted gems you have.
So when you go on top of the blue house
where you craft gems and you touch the stones
there then the server reads the sign,
replaces the message codes with their
correct value, then sends it to the player.
This can lag sometimes, like loading a level
can lag.



its obviously not going to be brought back

Com013
11-02-2002, 11:24 PM
Originally posted by CheeToS2

its obviously not going to be brought back
Is my english so bad or ...? I wrote why Stefan's explanation makes no sense. Because of three signs on the whole server which need to be serverside you don't need to lag all the other signs. Use say2 instead.