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joseyisleet
03-03-2002, 05:49 PM
-=Josey=-
Ok, I'm going to try and enhance my level making. So could any "good" level makers post some tips here for me. I'm going for detailed levels if that helps you any to help me.

thomasward
03-03-2002, 06:07 PM
Ok, I got to go to bed but quickly heres a few tips:

- Spend time on you levels, don't rush them.
- Experiment, don't be afraid to try new stuff with different tiles.
- Go back and throughyly check for tile errors.
- Make it look real, as if you might see it in real life (mainly for
outside levels) like don't have lots of symmetrical trees all lined
up or a straight river.
- Don't just overload your levels, sometimes levels that have too
much stuff in them just look messy.
- Try to use tiles that match up together.
- Try not to use predifined objects (mainly things like houses)
- Sometimes it's even good to plan out your levels, sometimes I
even draw a quick sketch on paper to see how I'm going to plan
the level out.

*Yawns*... Ok, that might get you started, going to bed now, bye.

BARGAD
03-03-2002, 06:22 PM
Originally posted by joseyisleet
-=Josey=-
Ok, I'm going to try and enhance my level making. So could any "good" level makers post some tips here for me. I'm going for detailed levels if that helps you any to help me.

Here is a level tutorial I posted a while back... hope it can get you started... donīt know if I can count myself as a"good" level maker but anyway... it can probably help a little atleast ^_^

http://forums.graal2001.com/forums/showthread.php?s=&threadid=21371

joseyisleet
03-03-2002, 07:34 PM
-=Josey=-
Thanks you two, especially Gori. I liked that tutorial, when I finish my level I'll post it and tell me what you think. ;D Also, which is the better path to use, the one where it looks like it "sinks" in or the one that looks like it's barely been "rutted"?

stomper_TK
03-03-2002, 07:43 PM
Damn that's a good tutorial!

BARGAD
03-03-2002, 10:48 PM
Iīm woking on a tutorial with a bit more stuff in it like some examples of inside levels and a bit more different types of outside levels (Including snow levels I think)... but... I wanted to make it as a word file as someone recommended in that thread... but... word donīt accept me using .gif files in it... and .png is to evil.. :(

Anyway... I look forward to see youīr finished level :)

zell12
03-04-2002, 01:21 AM
I'v learned from past experance with making outside levels that making paths, water, etc... too straigt is a big no no.
If your using the grass tiles, use the whole thing, not just half, if yo do then it just looks messy.
Don't use the deep deep water in little ponds and stuf, thats for oceans :rolleyes:
Just be origional, this is the most importiant step ;)

LiVeToDiE
03-04-2002, 01:23 AM
Outside trails make a level good, make them really curvy, try not to have 2 of the same tiles in a row, same with water. :D

thomasward
03-04-2002, 10:22 AM
Originally posted by stomper_TK
Damn that's a good tutorial!

Yeah, it is a very good tutorial, it must work as well because his level is a very fine one indeed.

ArchOwl
03-04-2002, 10:27 AM
Originally posted by thomasward
Ok, I got to go to bed but quickly heres a few tips:

- Spend time on you levels, don't rush them.
- Experiment, don't be afraid to try new stuff with different tiles.
- Go back and throughyly check for tile errors.
- Make it look real, as if you might see it in real life (mainly for
outside levels) like don't have lots of symmetrical trees all lined
up or a straight river.
- Don't just overload your levels, sometimes levels that have too
much stuff in them just look messy.
- Try to use tiles that match up together.
- Try not to use predifined objects (mainly things like houses)
- Sometimes it's even good to plan out your levels, sometimes I
even draw a quick sketch on paper to see how I'm going to plan
the level out.

*Yawns*... Ok, that might get you started, going to bed now, bye.

I spend time on my levels, but the experiment with new tiles and make it look realistic completely negate eachother. Lots of people(mainly birdbird) will try to make their level TOO original and go out of hand.