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View Full Version : Graal v2.13 revision4


Admins
01-29-2002, 07:13 AM
Again an updated Graal.exe has been released,
start the setup.exe to install it. It has some more
editor fixes. Sorry that there are so many updates,
but it is probably better to fix the bugs instead of
keeping them in the game. Many things in the
exe has bee redone (terrain engine, global positioning
on graal2002, completely rewritten editor, npc
script optimizations) that's why there were some
problems. Here the list of bug fixes in rev3/rev4:

-----------------------------------------
New features/bug fixes in v2.13 revision4
-----------------------------------------

- fixed making/saving of new levels in the editor when
using desktop links to start Graal
- fixed putting tiles and predefined objects on levels


-----------------------------------------
New features/bug fixes in v2.13 revision3
-----------------------------------------

- the script command destroy works again
- fixed compatibility with Win95/98
- the setstring command sends the new string variable
correctly to the server
- the script variable graalversion is now 2.13
(instead of 2.1)
- in the offline mode the player is on the normal
layer like it is supposed to, so he is not drawn
on top of objects anymore and arrow and projectiles
work again
- the not recommended script command playersays() works
again (the script is called when the player says something);
but better use if (playerchats && strequals(#c,...))
- several fixes of the editor mode: caching of levels in
the memory, position of the player when clicking on 'play',
dragging baddies,npcs and chests onto a level works like in
old days (you can release the mouse button and then move the
object if you don't want to keep it pressed)
- fixed memory leaks
- npc actions are deleted when leaving a level (so
when using setlevel/setlevel2 then it is not producing
an endless loop)
- emoticons are not hiding weapon showimgs anymore,
emoticons have the index 0 (so don't use index 0 for
showimg if you don't want it to be hidden when an emoticon
is displayed)
- npcservers can now attach players to local npcs (was producing
warping errors before)
- detection for players that are in 'hidden under carried object' mode
but don't carry anything
- optimized loading and 'playerenters' for npcs on graal2002 maps

_AcidIce_
01-29-2002, 07:15 AM
Originally posted by Stefan
text wow thats a lot . thanks stefan

WHIPENIE4
01-29-2002, 07:15 AM
O.o will this be the last update ?
ne ways good job with fixing them
thank you.

Sir_Gareth
01-29-2002, 07:16 AM
err o have win98 and i stillc ant see the setup..well ica n but its all mumbled and jumbled I can dload it but its messed up..

Questa
01-29-2002, 07:18 AM
Hurrah!!! I can now abolish my fears and dive into the newest revision!

Spunky2000ca
01-29-2002, 07:19 AM
Hmm... Will it fix my deaths problem..?

We'll see.

Admins
01-29-2002, 07:20 AM
Originally posted by Sir_Gareth
err o have win98 and i stillc ant see the setup..well ica n but its all mumbled and jumbled I can dload it but its messed up..

I still don't see the list box items, unixmad will fix it soon
(need to move a win98 computer to the office or install
win98 on a partition for testing)

Spunky2000ca
01-29-2002, 07:21 AM
Of course getting to the download without IE crashing will help. :(

Torankusu
01-29-2002, 07:21 AM
Stefan, TDK's NPC-Server is down and keeps crashing. It was on earlier for about five minutes and then kaput again.

_AcidIce_
01-29-2002, 07:21 AM
Is it mandatory to download it to play graal2001?

Sir_Gareth
01-29-2002, 07:22 AM
Originally posted by Stefan


I still don't see the list box items, unixmad will fix it soon
(need to move a win98 computer to the office or install
win98 on a partition for testing)

weow stefan always liek awnsers me I feel loved.

konidias
01-29-2002, 07:22 AM
*cry* I wish you would add more custom tileset features and overlapping tiles already.. then I can get some work done on my pw.. :(

Sir_Gareth
01-29-2002, 07:24 AM
Originally posted by konidias
*cry* I wish you would add more custom tileset features and overlapping tiles already.. then I can get some work done on my pw.. :(

You mean like, so you add your own pics and so the tiles you make dont already have a predefiened block, or if yuo can walk on it?

_AcidIce_
01-29-2002, 07:25 AM
Originally posted by konidias
*cry* I wish you would add more custom tileset features and overlapping tiles already.. then I can get some work done on my pw.. :( that would be nice.

konidias
01-29-2002, 07:28 AM
Originally posted by Sir_Gareth


You mean like, so you add your own pics and so the tiles you make dont already have a predefiened block, or if yuo can walk on it?

Yes, like there is a file you can arrange what each tile does.. walkable, water, shallow water, rock, etc.

Stefan told me it would be easy for hackers to mess with their tile stuff then, but if it only worked offline, and only worked online using the online file, then I think it would be fine. (since hackers can't edit the online file, and their offline files won't work)

Then the overlapping tiles would make trees, houses, and big objects so much more realistic because you could walk BEHIND them, instead of grabbing the top of a tree from behind, or the roof of a house. Using NPC's is too laggy online.

Admins
01-29-2002, 07:29 AM
I don't think we will switch to Direct3D anytime soon :/
Why can't those things be made with npcs?
It might be a little more work because you need to
use images, but for making interesting stuff it is not
really needed, don't know

Admins
01-29-2002, 07:30 AM
Originally posted by konidias


Yes, like there is a file you can arrange what each tile does.. walkable, water, shallow water, rock, etc.

Stefan told me it would be easy for hackers to mess with their tile stuff then, but if it only worked offline, and only worked online using the online file, then I think it would be fine. (since hackers can't edit the online file, and their offline files won't work)

Then the overlapping tiles would make trees, houses, and big objects so much more realistic because you could walk BEHIND them, instead of grabbing the top of a tree from behind, or the roof of a house. Using NPC's is too laggy online.

Yes may be, but using more layers would be even more laggy.
Yes the tiles-type definition can be added.

BocoC
01-29-2002, 07:36 AM
Um, Stefan, is it possible any way for a NPC Weapon to read a server.flag?

Kasuagi
01-29-2002, 07:41 AM
heh, so it's safe to download? no bad bugs or anything? :rolleyes:

konidias
01-29-2002, 07:49 AM
Argh.. that's garbage.. New World has overlapping tiles, they are using the Graal engine.. it's possible.. I don't see why you're saying it's going to make things so slow if NW is using it already.

So if another layer of tiles is laggy then New World will be laggy too?

LiquidIce00
01-29-2002, 09:04 AM
just build in actual layering in the level.. like index on showimg basically ..
0 would be behind/walkable where the player is
1 would be infront/top of the player
and so on ..