View Full Version : Back to the shield idea

03-14-2001, 11:11 PM
yes, I know this was on the old forums somewhere, but when will the shield be more useful? besides blocking fireballs and arrows and making you faster, it does nothing else.

why not make it an npc where you can use the keydown command to hold your shield above yourself to block attacks from other npc baddies, sword slashes, and maybe even fireblasts? (not lightning, maybe it could go through your shield and shock you with some cool looking gani of some sort)

any comments, suggestions?

03-14-2001, 11:52 PM
that sounds like how you hold your shield in front of you in ZeldaDX by pressing the bottons its assigned, but it is a good idea. cuz, realistically, no one ever keeps a shield in front of their face all the time.

03-15-2001, 12:14 AM
but this is graal. nothing is realistic ;)

03-15-2001, 01:54 AM
Well, wouldn't it be nice to be able to have the DX system instead of what we currently have? That way you could select 2 NPCWs instead of having your sword out all the time. Instead, you could choose to have a boomerang, or maybe bombs and a bow...but I guess that would be "too" Zelda like.

03-15-2001, 02:27 AM
Something like that is tentatively planned for CGM...
In like, months and months...=P

03-15-2001, 02:51 AM
i'd rather have it like the zelda64 system, where you have one button for actions, a button for the sword, and 3 buttons to set npc weapons to. and also, a button for the sheild, so that your sheild isnt out all the time

03-15-2001, 07:01 PM
It's the case that you can't introduce new keydown values otherwise it wouldn't be too hard to make...
Oh well this should work for setting something to for example the 'S' button, you'll need to make an interface for it yourself though ^^:
if (created||timeout) {
if (keydown(5)) { //Not sure if it's 5 but I think it is ^^
callweapon #s(players.weaponons),weaponfireds;
timeout = 0.05;

Blah, you can even make it perform different actions if you fire it with 'S' if you'd like ^^. Blah just figured out it wouldn't work since it checks for the weapons index or something, so it'll be a bit more complex but something like that anyways.

03-16-2001, 06:58 AM
In New World the shield does work like that...

03-16-2001, 12:54 PM
Dante, you've played New World?

03-16-2001, 01:01 PM
I've played new w...err nevermind, I'll pm you if I have played or not :p

Crono Illusion
03-16-2001, 02:29 PM
New World seems to be getting better and better everytime I hear something about it.

03-22-2001, 08:32 AM
hmm, yeah...

03-22-2001, 12:05 PM
I certainly haven't played new world but I know from experience that the shield works like that...

Yeah. ;)

03-22-2001, 06:59 PM
Ohhh, I know you once saw the shield's script right? :p

03-23-2001, 03:28 PM
Actually, it was just a roundabout way of saying the same thing. :)