PDA

View Full Version : Kindgoms Idea


psihunter
04-24-2001, 12:16 PM
the kingdoms castles can be taken over by capture different areas of the castle and the king must be killed this would make a good RP event cus ones kingdom must take back their castle (and only the castle by be taken over if the king is there)

altho each Kingdom has there very own Ship
Medieval's could have a Rightous and Honorable Galleon
Samuari's could have little fishing boats
Zormite could have Seahorses has boats
Underworlder's could have War Torn Battle ships
and of course the Pirate would have a Pirate ship

of course this is my 10 cents

Zulithe
04-24-2001, 07:58 PM
I love the boat idea, but we really don't have much enough water for large ships like that. Maybe if the world were expanded a little.

Also if events is what you want, visit http://www.graalnet.net and keep yourself updated on the latest schedueled events. There is one being scheduled for a later date as I write this, go apply for a position!

psihunter
04-24-2001, 10:55 PM
aye then we could have ship wars

Thak2
04-25-2001, 06:02 AM
yes! A cannon in graal would be so awesome, and putting down the planks to board a ship would be great!
Excellent idea.

Psyker
04-25-2001, 10:33 AM
That would be cool.

Maybe they'd have to build their fishboats?
For example, zormites would fish to get a seahorse...

psihunter
04-25-2001, 11:41 AM
aye and the ones that have large boats must build them like i did so i guess it all works out =)

Psyker
04-26-2001, 01:30 AM
Problem, there isn't enough sea...

freddyfox
04-26-2001, 02:01 AM
The underground castle will not have a boat, because, well, it's underground.
However, a boat would be a nice idea. I can see quite a few RP's popping up.

psihunter
04-26-2001, 08:28 AM
underground can altho it will be hard to make a good looking boat of death

Tyhm
04-26-2001, 12:34 PM
The Underground has a submarine made out of leaky pipes.

psihunter
04-26-2001, 10:48 PM
lol nah they be Stinky Tube socks =)

Thak2
04-27-2001, 04:46 AM
Godspeed, are you making that for new main or for ToT?

Psyker
04-27-2001, 05:23 AM
Originally posted by Thak2
Godspeed, are you making that for new main or for ToT?
I think it's for ToT.

Admins
04-27-2001, 06:43 AM
Walking on it will be hard, need to
add support for that in the exe

Tyhm
04-27-2001, 06:44 AM
It's easy to walk on water with disabledefmovement. ^_^

psihunter
04-27-2001, 07:55 AM
if theres a will theres a way


*thinking he should submit Stefan his update for Pirate ship, and hopefully have Pirate a mini-kingdom*
ARRRR....Tis ye be smelling like......PoOpIe!

Olorin
04-27-2001, 10:49 AM
walking on boats would be pretty simple except when the boat moves it would have to move every player the same at the exact same time so that it wouldnt be too shaky

Psyker
04-27-2001, 11:27 AM
Some players would get seasick, and maybe you could fish aboard the boat...

psihunter
04-27-2001, 12:08 PM
could happen =)
u never know what u can do with graal =)

psihunter
04-27-2001, 01:42 PM
Will TOT host me Pirate ship?

Attached below is the update

IceHawk
04-27-2001, 01:47 PM
I like your ship

psihunter
04-27-2001, 02:08 PM
Tomorrow is the day of judgement Stefan is gunna review it and see if The Pirate kingdom is gunna come to graal =/ *crosses fingers*

Admins
04-27-2001, 08:48 PM
Godspeed it is about attaching a player
to an object (npc or another player)
Then when the boat moves the player that
is walking on it will automatically moved with
the npc. Actually the player position will not
be relative to the level, it will be relative to
the npc position. So when the
(server-side) npc moves then the player will
automatically moved with the npc.

At this time the problem is:
The npcserver could move all players that
are on the boat/ship, but when the players
are not freezed then they will walk around and
jump back as soon as the npcserver has
sent a new position. The client and npcserver
try to change the same variable at the same
time and the player movement would look
terrible. That's why the player is freezed when
he goes on the boat, to avoid that problem.

So we need to make it so that the player position
is taken relative to the npc

everandom
04-28-2001, 12:31 PM
why don't you make an island for every kingdom or something, underworlders would have an onworld ship base or they could have like monsters instead =)

psihunter
04-28-2001, 01:48 PM
Every Kingdom will have a castle Medieval had the first castle, Zormites have the new water castle and hopefully the Pirate mini-kingdom will have a pirate ship(pirate dont live in castles)

land lover =)

Tyhm
04-28-2001, 02:20 PM
Pirates do too have a castle!
They live in a giant rock shaped like a skull, and the lower jaw opens to reveal the secret Pirate Ship dock inside! Duh! ^_~

Thak2
04-29-2001, 12:05 AM
Originally posted by Tyhm
Pirates do too have a castle!
They live in a giant rock shaped like a skull, and the lower jaw opens to reveal the secret Pirate Ship dock inside! Duh! ^_~

Yes! Just take ideas from the old pirate lego sets.

psihunter
04-29-2001, 12:52 AM
hmmm or skull island of Monkey Island 3 =)
thats not a castle its considered a hidout

Tyhm
04-29-2001, 04:11 AM
It's a hideout, it's a castle, same difference. The Underground castle isn't a classic castle either, but if it's big and has defences, it's a castle.

Thak2
04-29-2001, 11:18 AM
Yep, itd be good, a small mountain with a fort built over it, and cannons at the top... what youd need though is a good palm tree graphic.