PDA

View Full Version : Rate level!!!


ninjaterd
11-21-2001, 12:51 PM
Rate my crappy level it is crap

TrueHeaT
11-21-2001, 12:53 PM
3/10

Frank
11-21-2001, 12:54 PM
Originally posted by ninjaterd
Rate my crappy level it is crap crappy

Kumada
11-21-2001, 12:54 PM
your stones are spread too much apart.. put liek 3 stones near eatchother..
it looks like a damn zig zag ****..
Nothing goes together.. although i love the house!
5/10

royce
11-21-2001, 01:21 PM
its pure ****....0/10

Mustang1988
11-21-2001, 01:22 PM
The dirt path is flicking me off.

ArchOwl
11-21-2001, 01:28 PM
7/10

i hate it when people diss everything
when they dont even have an example of a good level

SkooL
11-21-2001, 01:32 PM
3.5 / 10
There is very little detail in the grass. All it consists of is grass, flowers, and the ocassional predefined swamp grass.
The two trees in the fence doesn't look very good.
The desert tiles (yellow) on the house don't match very well.
The dirt patches seems to have a rectangle shape to them.

Lionel-Jonson
11-21-2001, 01:51 PM
4/10, Everying is too "predefined". The house is great, however.

Jerom
11-21-2001, 01:54 PM
Originally posted by Lionel-Jonson
4/10, Everying is too "predefined". The house is great, however.
He's using levelgen cliffs, and plus I dislike the new tree tiles.

FatherDante
11-21-2001, 03:02 PM
The house isn't bad except for the balcony. Fix that so it doesn't look weird.

The level on the whole looks like you were trying too hard... "I gotta make it look random and natural," so it has a bush here and there, and a rock here and there, and a patch of grass and a little stone, but nothing is next to each other, so the effect actually works against itself, everything looks contrived because of it.

More importantly, it makes the level difficult to move through. Remember to be a pragmatic first and an "artist" second.

7/10, it's as good as anything else, level making is nothing special. ;)