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i8bit
06-03-2014, 07:33 AM
In the Player's Weapon "Layer Test"
//#CLIENTSIDE
function onCreated(){
//All other player's layer = 'value';
}

That pretty much explains what I'm trying to do, and I'm wondering if there is a code to go about doing it.

But I want the change in layers value to only be seen by the player him self.

For example,
if I set the layer value to 3, all other players will have that layer, where as if you set it to 2, mine and all other players besides you would have a layer of 2

Jakov_the_Jakovasaur
06-03-2014, 04:33 PM
there is no such value as player layer, layer is an element of npcs and display objects

i8bit
06-03-2014, 09:43 PM
there is no such value as player layer, layer is an element of npcs and display objects

HMM that's what I thought..
But I wanted to ask cause you never know!