View Full Version : Terrain Map Drawing Issue

12-14-2011, 06:53 AM
Okay, I don't have the means to take a decent screenshot right now, but there is a particularly annoying bug that shows up whenever you're behind a hill created on a terrain map.

That is, if the hill's height is too steep, it will appear as if you're standing on top of it when in fact you are behind it. You're on the lower part behind a hill, but yet you're still always drawn above it. Make sense?

It would be nice if this were fixed so that it would not only look correct, but also provide the opportunity for high-altitude terrain to work effectively on terrain maps.

At the moment, I am using movement physics which allow me to create things like mountains and so forth that players can fall down but not scale up. It would be very nice to have this drawing issue fixed so that terrain can be used like it should be.

12-14-2011, 01:44 PM
Perfecting terrain in a 2D game would sure a pain in the arse.

12-15-2011, 04:00 AM
Not really. It's just a really simple drawing error. Sprites just aren't being hidden when players go behind terrain set at a greater height.