PDA

View Full Version : TServerLevel improvements


Mark Sir Link
06-18-2011, 12:59 AM
TServerLevel.issparringzone - boolean (read only)

Can this be changed to be writable? It being a requirement for inclusion in the level file makes it harder to use online dev tools that could be developed elsewhere.


TServerLevel.noapchanges - boolean

Added to prevent AP from changing upon kills or deaths in this level. Would also be a nice boolean for TServerPlayer so it could be toggled on and off.


TServerLevel.nohealrestrictions - boolean

Enabling this should prevent the usual healing restrictions that occur with the default AP system.


TServerLevel.friendlyfire - boolean

Ignores guild tags to allow players of the same guild to strike each other.


TServerLevel.isnopkzone - boolean

This currently seems to be changeable on the spot, but the level that was a nopkzone changed to a PKing zone will remain a nopkzone until the client reconnects at the moment.

Crow
06-18-2011, 10:48 AM
TServerLevel.isnopkzone - boolean

This currently seems to be changeable on the spot, but the level that was a nopkzone changed to a PKing zone will remain a nopkzone until the client reconnects at the moment.

With v6, this is writable on the clientside as well, so that should work. The others I can only agree on; nice suggestions.

Mark Sir Link
07-27-2011, 10:14 PM
any chance at this?

Mark Sir Link
08-02-2011, 11:16 AM
It seems like TServerLevel.friendlyfire could be implemented into TPlayer.alliedguilds, why not have the players own guild by default included in this list so it could be removed to allow for friendly fire?