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Mark Sir Link
03-12-2011, 08:21 PM
is this **** serious?


HOUSES
- 10,000 Gralats / 162 EP* (for 5 levels)
- 1,000 gralats per extra level
- 8 levels max
- 1 house per player
- Trials MAY NOT have houses. Please upgrade to enjoy this benefit!
GUILD HOUSES
- 20,000 Gralats / 323 EP* (for 8 levels)
- 5,000 Gralats per extra level
- No maximum amount of levels
- 1 Guildhouse per guild
EXTRAS
- 5,000 gralats for moving your guild/player house to another location
- 5,000 gralats for editing an overworld level. This may or may not include the addition of a house to the gmap. We reserve the right to arbitrate that.
- 1,000 gralats per update to your guild/player house

fowlplay4
03-12-2011, 08:25 PM
What's the problem with it?

Mark Sir Link
03-12-2011, 08:29 PM
I'm not sure why such a massive time investment is needed to get a playerhouse uploaded, I doubt there are so many submissions incoming that they are running out of space to put everything.

DustyPorViva
03-12-2011, 08:31 PM
Gralat/EP sink.

Mark Sir Link
03-12-2011, 08:33 PM
I think they could find a better sink than developing content for their server.

Fulg0reSama
03-12-2011, 08:44 PM
I think they could find a better sink than developing content for their server.

If you believe so, then simply provide an idea.

nightslayer317
03-12-2011, 09:47 PM
is this **** serious?


HOUSES
- 10,000 Gralats / 162 EP* (for 5 levels)
- 1,000 gralats per extra level
- 8 levels max
- 1 house per player
- Trials MAY NOT have houses. Please upgrade to enjoy this benefit!
GUILD HOUSES
- 20,000 Gralats / 323 EP* (for 8 levels)
- 5,000 Gralats per extra level
- No maximum amount of levels
- 1 Guildhouse per guild
EXTRAS
- 5,000 gralats for moving your guild/player house to another location
- 5,000 gralats for editing an overworld level. This may or may not include the addition of a house to the gmap. We reserve the right to arbitrate that.
- 1,000 gralats per update to your guild/player house

This kid is crying about these rules? Getting a playerhouse on UN was a lot stricter back in the day.

You gotta work for it son.

MattKan
03-12-2011, 10:07 PM
I think that the policy should be this:

Anyone who can make great levels with an interesting feel to them should be given a house. The price for creating your house is making the levels for your house for the server.

There should not be a further tax on it, just the level team needs to be able to refuse houses that are horrible.

Elizabeth
03-12-2011, 10:19 PM
anyone wanna share a house with me

MattKan
03-12-2011, 10:21 PM
anyone wanna share a house with me

me

MysticX2X
03-12-2011, 10:37 PM
I think that the policy should be this:

Anyone who can make great levels with an interesting feel to them should be given a house. The price for creating your house is making the levels for your house for the server.

There should not be a further tax on it, just the level team needs to be able to refuse houses that are horrible.

IDK, that seems to require a lot of bias.

Crono
03-12-2011, 11:32 PM
remove house pricing and stop trying to pretend un has a real economy

nightslayer317
03-12-2011, 11:38 PM
I think that the policy should be this:

Anyone who can make great levels with an interesting feel to them should be given a house. The price for creating your house is making the levels for your house for the server.

There should not be a further tax on it, just the level team needs to be able to refuse houses that are horrible.

Actually, this is how the rules used to be LOL

MattKan
03-12-2011, 11:52 PM
Actually, this is how the rules used to be LOL

So why was it changed?

iBeatz
03-17-2011, 02:15 PM
If playerhouses were uploaded depending on how attractive the levels were, most houses would probably be rejected imo.

nightslayer317
03-18-2011, 12:53 AM
If playerhouses were uploaded depending on how attractive the levels were, most houses would probably be rejected imo.

This rule was changed back when Management changed way back.

Chakrah
03-18-2011, 03:48 AM
why farm stupid gralats when you can farm herbs and leather and sell on the ah and fully enchant your pvp gear for rbgs

snoop413
03-18-2011, 05:22 AM
selling herbs and leather is weaksauce. transmute truegold and become a leatherworker to get gold like the big boys.

Fulg0reSama
03-18-2011, 05:23 AM
Whatever guise, im gonna go play me some rift.

Mark Sir Link
03-18-2011, 11:56 AM
I can't imagine you're contributing much to a team in RBGs with that lag chakrah

Chakrah
03-22-2011, 12:22 PM
cool because i dont play with lag anymore

e.i; i moved