The idea behind the server is to create board game based gameplay for playing in Events (minigames).
A group of 8 players can play together on a board, the visuals and playstyle on each board unique.
At the end of every turn, players will engage in a minigame that can be free for all, team based, or players vs computer (CPU).
Players will advance through this for a set number of turns, collecting Gralats from spaces as they progress and Grails from special places.
The ultimate winner of a board will be the player who collected the most Grails.
Special Grails will be awarded at the end of the game to players who collected the most Gralats, won the most minigames, and landed on the most special spaces.
Each board's special spaces and bad spaces will be dependent on the nature of the board itself.
Boards:
The idea is to create Graal themed boards in creating maps. Possible boards include:
Classic - styled upon the labyrinth of the gnome cave, a long winding map with many spaces and junctions.
Graal Kingdoms - a water based map with play taking place underwater (Zorbi) and ocassionally on the surface (Pirate Ship)
Zone - a space based futuristic map.
Era - a city themed map
Ol' West - a cops and robbers, old west styled map.
Graal 2001 - A forest themed map.
Minigames:
Many graal mainstays such as CTF (1 score), Sumo (also known as Fallout), Hot Potato, Tag, Freeze Tag, along with many new events never seen before on Graal.
Each mini game will have a preperation period before starting, which lists the controls, objective, and tips for the mini game about to be played. This preperation time will last 25-30 seconds, or until every player indicates they are ready.
Customization:
The rewards earned at the end of each completed game (completion of every turn of the board game) will be Gralats. These gralats can be used to customize your character in a number of ways. Current ideas for customization are
Hats (most hats will be purchasable immediately, a few will be unlocked by winning enough minigames/board games/maps)
Particle Effects for rolling die - special effects that will flare out when the die is struck by a player.
Victory and Defeat animations - special GANIs for a player that are displayed automatically after winning or losing a mini game/board game.
Die skins - special graphics to replace the default die.
Other effects - auras around players, shrinking, growing, transformations
Guilds:
Players will be restricted to being able to use one global guild, which they may change at their leisure as long as they are a member of that guild. Whether on tag or off, a players triumphs will earn experience for their guild, and increase their standing with the guild. Guilds will be able to level up, and each level the guild gains will grant extra benefits to all members of the guild with a high enough standing within their guild. Benefits include increased percentage gains for customization gralats, unlocking special graphics, special guild graphics/animations, and more.
At the end of every month, the guild that has earned the most experience will earn additional rewards that will be available for the upcoming month.
Every time you change guilds, your standing with your guild will be reset to 0, locking you out from rewards until you work your way up again.
Events Team:
The events team will host events that are primarily larger scale versions of the mini games present in the board game. The will also host tournaments, and special invitational tournaments for the players who have earned the highest scores over the course of a month.
Sparring and PKing:
These players of Graal will not be forgotten. The server will feature advanced spar tracking, allowing for players to compete for monthly titles and rewards. It will also feature a large PKing zone, also allowing for different monthly titles and rewards.
This is only a brief listing of the planned gameplay and features for the server. The most needed development staff for this project is graphic artists and GANI artists, as they will need to make immersive looking worlds for players to play in. |