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Originally Posted by salesman
Balancing the game and making everything fair can be done without just removing everything that's fun in the game.
Also, I have to agree with James, the little rooms are a great way to pop in and see what's up. Yeah, you might get lamed, but that's a risk you're willing to take for a little bit of intel.
I agree with HP on doors, but instead of HP, how about they work like the elevator with a button you have to push to open them. Something that will delay your escape for about 5 seconds would be perfect so that people can't just immediately run out.
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I like the doors being used like an elevator, but I disagree with peeking in an elevator just to get lamed. Why should a bunch of people be able to sit in a small level to rack up kills because they can't fight in the main area of a base?
Also, removing the elevator and adding more links to levels lowers the probability of camping because it becomes harder to fend off enemies coming from different directions.
Also, a point that hasn't been touched on yet: Removing those small areas in the main levels so members of the gang cant run through there, and getting lamed by flak, bow, etc will cease.