Quote:
Originally posted by konidias
I wouldn't necassarily call that development. Someone scripting a new inventory for you is hardly development. I don't think a new inventory menu is going to reel in the players. It does the same thing as the normal one, just in a different way.
Also, PastAustin is MINE! *throws some bread down in his basement for PastAustin* >:}
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AHHHHHHHHHHH!!!! *is allured by bread and has the level you were wanting* I am no man's man...*feels dumb for saying that*
In other subjects, the inventory system is a lot cooler than some darn screenshot. :-/. It is great, cause it allows for sounds changes (possibly custon sounds if you want) also it is draggable, mouse functions work (you can click a weapon to select it). Another nice feature is that you have "favorites", where you can right click on a weapon and press any number key (0-9) and that weapon gets set as favorite number # and whenever you like (anywhere in the playerworld without the q weapon menu being open) you can press that number and IMMEDIATLY be sent to the npc, now that is a nice feature, reccommended by Er1c (thank ya) and there are many thing that brew in my mind that no one knows or dares to dream of.