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  #16  
Old 03-16-2012, 07:22 AM
Draenin Draenin is offline
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Quote:
Originally Posted by MattKan
Why don't we all just work on a pics2.png?
That's what this thread is for.

I'm just here to arrange things and add them into the tileset so that we can make the most of the space we've got.

Last edited by Draenin; 03-16-2012 at 07:34 AM..
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  #17  
Old 03-17-2012, 01:41 AM
maximus_asinus maximus_asinus is offline
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I don't like most of the tiles used on the left side (trees and shrubs look great, large bolder and cliffs do not) and watch for repeating tiles on the right side.

My personal suggestion also is to make border tiles for the roof that do not include the color of the roof. That would save so many places for tiles.
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  #18  
Old 03-18-2012, 12:25 AM
anubis_wing anubis_wing is offline
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I like the castle tiles :O
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  #19  
Old 03-18-2012, 01:18 AM
MattKan MattKan is offline
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Quote:
Originally Posted by Draenin View Post
That's what this thread is for.

I'm just here to arrange things and add them into the tileset so that we can make the most of the space we've got.
Well, tbh, it should just be an edit of pics1.png so existing levels can be optimized without having to be completely remade...
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  #20  
Old 03-18-2012, 09:32 AM
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Quote:
Originally Posted by MattKan View Post
Well, tbh, it should just be an edit of pics1.png so existing levels can be optimized without having to be completely remade...
I agree. Although one could also write a script to convert pics1 levels to another tileset, at least if it features all (or most) of the original tiles somewhere.
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  #21  
Old 03-18-2012, 09:49 AM
Fulg0reSama Fulg0reSama is offline
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Should just make it a "mod" for Graal as in the sense as HoN makes custom texture packs for you to download for your hero. (If that still happens that is)
You could even build upon it by improving the default pieces.
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  #22  
Old 03-18-2012, 04:30 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by MattKan View Post
Well, tbh, it should just be an edit of pics1.png so existing levels can be optimized without having to be completely remade...
I completely disagree, the original pics1 has ugly tiles, erroneous tiles, redundant tiles, and completely obsolete tiles not to mention that is extremely frustrating to navigate through as a novice LAT (even I have issues and I've worked with the thing for almost a decade). Even a simple clean up of these tiles would probably break a large number of levels.

What needs to happen is a new pics1.png tileset be worked on in the form of a collaboration sort of like what is happening here (sorry Draenin, I think it was a mistake to choose the type 1 tileset, you're going to be extremely limited by blocking vs non blocking tiles). I am also going to push for transparency in the tileset for layer support. Dusty had the right idea when he started a pics1.png tileset for layering (big surprise).
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  #23  
Old 05-28-2012, 08:16 AM
MattKan MattKan is offline
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Bump.

Anybody still wanna go through with this?
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  #24  
Old 05-28-2012, 05:01 PM
Emera Emera is offline
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I'd also love to see the end product of this.
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  #25  
Old 05-29-2012, 03:22 AM
Devil_Lord2 Devil_Lord2 is offline
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Anyone else find this thread amusing? Only Callimuc has actually contributed tiles..
I wouldn't doubt he has given up due to lack of help and due to heavy criticism in an open project... This is why nothing gets finished lol...

There first should have been brainstorming and images given.
Rule one of brainstorming, don't shoot down anyones ideas until the end of the session.
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  #26  
Old 05-29-2012, 06:17 AM
Clockwork Clockwork is offline
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I'm still quite at odds about what's going on here... I think it'd be quite a bit easier if we just started with an empty tileset, and the community slowly filled/edited it, and commented on the new tiles/edits.
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