Quote:
Originally Posted by MysticalDragon
show me your TextControls
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I eventually removed the font type option, but I believe the script looked something like this:
PHP Code:
new GuiMLTextCtrl("say3_text") {
useownprofile = true;
profile.fonttype = "FONT NAME";
profile.fontcolor = { 255, 255, 255, 255 };
profile.textshadow = true;
profile.shadowoffset = { 2, 2 };
profile.shadowcolor = { 0, 0, 0 };
profile.fontsize = 32;
htmllinks = true;
width = say3_scroll.width - 10;
height = say3_scroll.height - 10;
x = y = 0;
text = " ";
}
In place of FONT NAME I used the font name inside of the .ttf file (in this case I was testing using a Zelda font, Return of Ganon I think). I also used the file name itself (returnofganon.ttf I believe).