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Old 01-27-2012, 06:16 AM
CCZCOOL CCZCOOL is offline
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Hi all, been a long time since I played. Nice to see some things have changed with Graal and sad to see that some things havn't. One of the things that hasn't is the way receiving messages from various members are once open up multiple windows in an awkward position.

My suggestion is to make one single window in which all of your messages appear that stays open similar to the Playerlist. R to reply to the last person, click to speak to someone else. Or maybe a window for each time of chat. Mass, Guild, etc.

This feature would surely be more convenient than having to click in-and-out of window-after-window just to hold a few conversations.



If this isn't possible than how about just leaving recent history between you and each player in the window every time you open up chat with that person.
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Old 01-27-2012, 08:36 AM
Gunderak Gunderak is offline
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Quote:
Originally Posted by CCZCOOL
If this isn't possible than
Than should be then
One thing that would help your idea is if you made a simple example of it using the scripted rc's gui builder. or even a roughly drawn example on.... paint..... would probably do.
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Old 01-28-2012, 09:19 AM
CCZCOOL CCZCOOL is offline
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Eww, I can't believe I typed that. I must've been tired like I am right now lol. I'll see if I can come up with a paint version later. I don't know how to script...

I never got past:

#Chest
if(playertouchsme){set Key}

#Door
if(playertouchsme&&strequals(key)){hide;open}



And I'm pretty sure that wouldn't even work when that was the scripting method. LOL.
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Old 01-28-2012, 11:17 PM
Tricxta Tricxta is offline
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Look at fowlplays guide(http://public.zodiacdev.com/index.php?title=Fowlplay4), it's quite a nice start for beginners. Sure helped me with the transition from GS1 to GS2. Also in that gs1 example script you have there you'd do if (playertouchsme && key){} Not that it matters nowadays :P
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Old 01-29-2012, 02:00 AM
CCZCOOL CCZCOOL is offline
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:O idk how to make these work.

http://imgur.com/ljQmc

http://imgur.com/OaI7i
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