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Search: Posts Made By: Inari
Forum: Bomy Island Main Forum 04-28-2016, 04:23 PM
Replies: 71
So?
Views: 9,752
Posted By Inari
In Hardware maybe, not quite in Software.

In Hardware maybe, not quite in Software.
Forum: Bomy Island Main Forum 04-28-2016, 09:46 AM
Replies: 71
So?
Views: 9,752
Posted By Inari
I'm not sure I'd compare the technology behind...

I'm not sure I'd compare the technology behind Graal (especially the wonky and undocumented scripting, but other things too) exactly a "fully decked out HD movie theatre with surround sound"
Forum: Announcements 04-13-2016, 08:31 AM
Replies: 135
Gs3
Views: 33,419
Posted By Inari
It's pretty nice. Miles better than gs1/2/3 at...

It's pretty nice. Miles better than gs1/2/3 at least
Forum: Diskussionsforum (Deutsch) 04-13-2016, 07:19 AM
Replies: 13
Views: 3,176
Posted By Inari
Du spielst "nein"? Cool :P

Du spielst "nein"? Cool :P
Forum: Diskussionsforum (Deutsch) 04-13-2016, 07:02 AM
Replies: 13
Views: 3,176
Posted By Inari
Und was?

Und was?
Forum: Announcements 04-12-2016, 03:02 PM
Replies: 135
Gs3
Views: 33,419
Posted By Inari
Just let us use Lua please

Just let us use Lua please
Forum: PlayerWorlds Main Forum 04-11-2016, 05:48 PM
Replies: 3
Views: 1,737
Posted By Inari
What? There was a complete list on RC until a bit...

What? There was a complete list on RC until a bit ago... Stefan wasn't here anymore for that change I don't think.
Forum: Graal Main Forum (English) 04-11-2016, 05:43 PM
Replies: 3
Views: 618
Posted By Inari
PC plans?

So yeah, I'm wondering if there are any plans to change Graal still, to try something new?
And be it just getting proper documentation of GS2 or a whole new scripting language. I mean I doubt it......
Forum: Diskussionsforum (Deutsch) 04-11-2016, 05:41 PM
Replies: 13
Views: 3,176
Posted By Inari
So halb :P Spiele eigentlich nichtmehr da hier...

So halb :P Spiele eigentlich nichtmehr da hier immer weniger am Leben ist haha.
Forum: NPC Scripting 11-18-2014, 03:57 PM
Replies: 31
Views: 3,962
Posted By Inari
Well, no direct /need/, except if you use SQL to...

Well, no direct /need/, except if you use SQL to begin with Which maybe graal servers should consider doing... I guess its more of a point of "hey, if you put your structure more around SQL you can...
Forum: NPC Scripting 11-18-2014, 03:38 PM
Replies: 31
Views: 3,962
Posted By Inari
Well, no direct /need/, except if you use SQL to...

Well, no direct /need/, except if you use SQL to begin with :D Which maybe graal servers should consider doing... I guess its more of a point of "hey, if you put your structure more around SQL you...
Forum: NPC Scripting 11-18-2014, 03:17 PM
Replies: 31
Views: 3,962
Posted By Inari
Pros of SQL (some only apply if using a primarily...

Pros of SQL (some only apply if using a primarily SQL-based system, so probably not to all graal servers :p):

Easy access to all data
Made to store and request data (and has proven itself)
...
Forum: NPC Scripting 11-18-2014, 02:22 PM
Replies: 31
Views: 3,962
Posted By Inari
Possible, but that isn't very dynamic, and...

Possible, but that isn't very dynamic, and doesn't make much sense.
It makes sense to store player-data in a central place where its easily accessible via a language made for accessing such entries
Forum: NPC Scripting 11-18-2014, 01:00 PM
Replies: 31
Views: 3,962
Posted By Inari
Well it has to be stored somewhere either way,...

Well it has to be stored somewhere either way, SQL is nice for backups like that imo. Also you get a more central place to manage such info than the client vars provide.
Forum: NPC Scripting 11-16-2014, 06:06 PM
Replies: 31
Views: 3,962
Posted By Inari
Yeah, but why? :3 seems nice to have the saves...

Yeah, but why? :3 seems nice to have the saves anyway and its a few bytes per player
Forum: NPC Scripting 11-16-2014, 10:54 AM
Replies: 31
Views: 3,962
Posted By Inari
Couldn't you just like, use SQL, have a database...

Couldn't you just like, use SQL, have a database with each player + their scores, update the player entry and build the scoreboard using something like
SELECT * FROM myTable ORDER BY Stat_Blah ASC...
Forum: Graal Main Forum (English) 11-15-2014, 11:03 AM
Replies: 15
Views: 3,759
Posted By Inari
Two of the annoying points of the default is that...

Two of the annoying points of the default is that you still have to use gs1 for tiledef and can't resize the tileset part~
Forum: Graal Main Forum (English) 11-13-2014, 06:06 PM
Replies: 15
Views: 3,759
Posted By Inari
A bit for practice~ a bit because it seems...

A bit for practice~ a bit because it seems something people desire

default is outdated and broken (I can't even close it aside using task manager :P)
And people expressed Gonstruct being a pain...
Forum: Graal Main Forum (English) 11-12-2014, 05:47 PM
Replies: 15
Views: 3,759
Posted By Inari
Copyright, etc.?

Hi there,

wondering how that is handled in Graal? I'm atm making a level editor (for graal) and just wondering if using NW format or such would cause any complications (I do not think so, since...
Forum: NPC Scripting 11-12-2014, 01:53 PM
Replies: 35
Views: 6,932
Posted By Inari
Try setting the item layer to 1?

Try setting the item layer to 1?
Forum: NPC Scripting 10-30-2014, 04:13 PM
Replies: 35
Views: 6,932
Posted By Inari
So, now you want to make a bomb that explodes?

So, now you want to make a bomb that explodes?
Forum: NPC Scripting 10-29-2014, 05:18 PM
Replies: 35
Views: 6,932
Posted By Inari
Not sure, seems cleaner, since "object" can be a...

Not sure, seems cleaner, since "object" can be a lot of things: a rupee, a bomb (that about to explode), etc.
Forum: NPC Scripting 10-29-2014, 04:56 PM
Replies: 35
Views: 6,932
Posted By Inari
Shouldn't they be Dirt hole => under player ...

Shouldn't they be
Dirt hole => under player
Object => same layer as player
?
Forum: NPC Scripting 10-28-2014, 11:37 AM
Replies: 35
Views: 6,932
Posted By Inari
Well the dirt hole would be draw-under-player?

Well the dirt hole would be draw-under-player?
Forum: Playerworld Staff Openings 10-22-2014, 07:27 AM
Replies: 5
Views: 1,717
Posted By Inari
There are about 5 active dev servers

There are about 5 active dev servers
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