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Rating: 3 votes, 5.00 average.

Thank You.

Posted 07-27-2008 at 03:23 PM by Galdor

Thank you for the drama, the stuffs im hearing
Thanks for all the joy theyre bringing
Who can live without it, I ask in all honesty
What would life be?
Without drama what are we?
So I say thank you for the drama
For giving it to me.
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Posted in Uncategorized
Views 12227 Comments 2 Galdor is offline
Rating: 2 votes, 5.00 average.

Bloggers unite!

Posted 07-31-2008 at 06:51 PM by Cow2001

I created a social group for all the graalian bloggers.

Posted in Uncategorized
Views 9614 Comments 1 Cow2001 is offline
Rating: 2 votes, 5.00 average.

[Scripting] Static Image Menus Vs. GS2 UI Menus

Posted 08-01-2008 at 06:12 AM by Draenin
Updated 02-11-2013 at 04:10 AM by Draenin

Believe it or not, one of the more important aspects of some servers is their user interface. While some servers stick with the basic UI setup Graal provides, it's quickly becoming a trend to design your own. However, some UI's are either too simplistic or overly-elaborate, which may leave users frustrated with managing things in their menu. In this article, I'll be covering features which may add a nice touch to your UI design and eliminate clutter in the HUD.

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Magnificent Bastard
Views 5671 Comments 1 Draenin is offline
Rating: 4 votes, 5.00 average.

[Design] Game Storytelling Handbook

Posted 09-16-2008 at 07:16 AM by Draenin
Updated 02-20-2012 at 03:16 AM by Draenin

All too often, I hear developers of servers talking about how awesome the 'storyline' for their server is going to be. However, there are a few misconceptions as to what makes a storyline work in a multiplayer setting. I will tell you now that it is difficult to work a rich storyline into your server and make it feel realistic, but it is possible. In this article, I'll be illustrating both good and bad methodology for integrating storyline.

Bad Methods

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Magnificent Bastard
Posted in Ideas
Views 11312 Comments 1 Draenin is offline
Rating: 2 votes, 5.00 average.

[Design] Keeping Tabs On Your Economy

Posted 09-16-2008 at 08:36 AM by Draenin
Updated 02-20-2012 at 03:02 AM by Draenin

There's been a lot of trial and error in trying to stabilize the economies of different servers. Most of the time, it ends in a complete reset, or further degradation and inflation of item prices. This is always caused by the current amount of what I refer to as the server's base monetary unit.

As more money goes into circulation in the world, the values of store-bought items go down significantly. When players aquire more wealth, it's easy to use that wealth to aquire items in far...
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Magnificent Bastard
Posted in Ideas
Views 9455 Comments 6 Draenin is offline

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