Inverness
04-10-2007, 12:25 AM
The file attached contains the first two object-based MUD Systems I worked on.
First System: My first attempt at object-based systems after reading the limited information about GK's object-based mudlib.
Second System: This is a system that I've been working on recently, its a system for better controlling TStaticVars in a way that could be used for a MUD. I don't really have a name for it so I just called it a MUD for lack of better name.
I've been forced to discontinue working on it due to limitations in GS2. I simply don't have the control of objects I need to be able to implement it properly without lots bloating in the scripts to work around limitations.
I'm currently working on a simple, efficient, and highly optimized remake of the first system to be used for Aeon.
If I missed any files tell me.
First System: My first attempt at object-based systems after reading the limited information about GK's object-based mudlib.
Second System: This is a system that I've been working on recently, its a system for better controlling TStaticVars in a way that could be used for a MUD. I don't really have a name for it so I just called it a MUD for lack of better name.
I've been forced to discontinue working on it due to limitations in GS2. I simply don't have the control of objects I need to be able to implement it properly without lots bloating in the scripts to work around limitations.
I'm currently working on a simple, efficient, and highly optimized remake of the first system to be used for Aeon.
If I missed any files tell me.