View Full Version : replaceani
Raelyn
07-30-2004, 10:24 PM
I'm trying to implement a new gani in a script using replaceani, but for whatever reason, it still plays a split second of walk.gani whenever I use the arrow keys, before it switches to my gani, anyone have this problem and/or know how to fix it?
Chaos0838
07-31-2004, 02:36 AM
sounds like a problem in your gani
Raelyn
07-31-2004, 05:08 AM
My gani is a single frame with no sprites on it, I am trying to get rid of all characters/animations on the screen whatsoever. :asleep: Stupid sounds included.
--Chris--
07-31-2004, 06:39 AM
Maybe you have the walking gani as the setback?
Raelyn
07-31-2004, 07:36 AM
Maybe you have the walking gani as the setback?
Excuse? Perhaps you would explain? Is that done by default, because I haven't changed anything of the sort. :\
Chaos0838
07-31-2004, 03:19 PM
what animation are you replacing, walk?
VeX_RaT_Boy
07-31-2004, 06:54 PM
Post the gani? We might get a better change to help you then..
Raelyn
07-31-2004, 07:22 PM
Post the gani? We might get a better change to help you then..
It's a blank gani, 1 frame, no sprites, do you honestly need the one I have? It's not that hard to make a gani with nothing on it. x_x
if (created){
replaceani idle,frolic_menu;
replaceani walk,frolic_menu;
}
*grumbles at the forum accepting zip but not rar.
VeX_RaT_Boy
08-01-2004, 05:56 PM
File is corrupted
sounds like you need to disabledefmovement;
this has been brought up before, Graal plays the walking sounds through the game aswell as the gani
Raelyn
08-01-2004, 11:02 PM
File is corrupted
What? :whatever: I'll try making a new one. :whatever:
Chad, thanks, I'll try that if you think it'd be the best way. :)
Chad, thanks, I'll try that if you think it'd be the best way. :)
it's the only way, the sound is from the default movement, you have to disable it to get rid of the sound
Raelyn
08-02-2004, 03:00 AM
it's the only way, the sound is from the default movement, you have to disable it to get rid of the sound
I just disabled movement (worked like a charm) and then I even made a new gani to replace the 'corrupt' one, and then remove the disable movement, and it worked that way too. :whatever: Thanks to both of you for the help. ^^
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