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Psyker
03-15-2001, 02:23 AM
How about having different default weapons? Maybe instead of a sword you could have twin knives, a lance, a rod, etc.?

(hehehehe... a spiked mace)

freddyfox
03-15-2001, 04:10 AM
spikedball-shield.gif
All I have to say

Psyker
03-15-2001, 12:38 PM
it doesn't work.

Lycia
03-15-2001, 03:37 PM
Originally posted by Psyker
How about having different default weapons? Maybe instead of a sword you could have twin knives, a lance, a rod, etc.?

(hehehehe... a spiked mace)

I personally think that hand held weapons such as the mace, a dagger, a sword, and stuff like that should be used with the "s" key. The rest should be used with the "d."

FatherDante
03-16-2001, 06:03 AM
Instead of everyone having the sword I would like it if you got to choose your weapon technique- another way to make players unique. Of course the weapons wouldn't be too different, but still, it makes the players special. For example, a knife would have shorter range but quicker- and it would be nice if we were on a hp system so it could do more damage, but with hearts that really won't work- the increments are too large.

That's the bigest problem with hearts... a knife or club/mace ought to do 1.25 the damage of a sword...

A mace would have longer range than a sword but require time between swings, a spear would have long range but a smaller radius of effect, a foil would be faster than a sword but do less damage. And on, as far as people want to create new weapons.

Stefan
03-16-2001, 11:05 AM
The S weapon will be customizable once
I have shorten the sword script enough
The script for cutting bushes still
takes some script, the other stuff is done in
a few lines:

if (created)
this.dirgo = {0,-1, -1,0, 0,1, 1,0};
if (weaponfired) {
setani sword,;
hitobjects playerswordpower/2,
playerx+1.5+2*this.dirgo[2*playerdir],
playery+2+2*this.dirgo[2*playerdir+1];
}

FatherDante
03-16-2001, 02:09 PM
It's amazing how quickly this game makes progress! That's awesome!

greezi
03-16-2001, 02:47 PM
I know, this game will be the Worlds #1 game one day :D

FatherDante
03-16-2001, 02:49 PM
I think that may be a little too optimistic. :D

grim_squeaker_x
03-16-2001, 06:56 PM
*Works even harder on coward slash (The only attack which harms the other while it can't harm you™)*

Psyker
03-16-2001, 09:41 PM
I wonder how this would effect sparring... :o

ReBBisH
03-17-2001, 04:23 AM
Alot..


http://www.hyperspacehq.com/rebsig.gif

FatherDante
03-17-2001, 06:08 AM
Specialized weapons would make sparring much more interesting, and a lot of complaints of "You only won because you used (opponents weapon here)"

Psyker
03-17-2001, 07:04 AM
What weapon would you choose?
I'd probably go with a lance or a two handed sword :D

FatherDante
03-17-2001, 07:59 AM
Me, I'd use the power of God but... that wouldn't work in the game too well.

Probably a cross for the cleric!

grim_squeaker_x
03-17-2001, 06:20 PM
I'd go for some kind of magic fireballs things under 'S' I like staying away from my opponent.

Psyker
03-18-2001, 10:30 AM
you coward :o

FatherDante
03-18-2001, 01:04 PM
That's what bows are for, not default weapons.

If you wanna hit from a distance, though, why not a halberd? That would do more damge, have an extra wide radius of effect, but be very slow.

I wanna get my own magic NPC, though.

Crono Illusion
03-18-2001, 01:27 PM
I'd like an Intergalactic Death Ray that sends a sattelite into the sky above the map, charges a laser beam, and then blasts through the roof of the sparring arena and vaporizes my opponent.

FatherDante
03-18-2001, 01:36 PM
No no no, that won't do at all! -.-

Lion'el-Jonson
03-18-2001, 01:38 PM
Actually I'd go for the twin dagger thing.

Psyker
03-18-2001, 02:18 PM
Twin Daggers are light and not as strong as the other weapons, so maybe you could "combo" attacks?

Lugie
03-18-2001, 02:28 PM
you guys are putting alot of things on stefans mind, aside from the IMPORTANT things like my PERSONAL HORSE he promised for the horse races a couple weeks ago.

FatherDante
03-18-2001, 02:36 PM
Well, daggers really do more damage than swords..... but two daggers should do less because the average person is weaker when they use both hands.

However, two daggers should be REALLY fast!

grim_squeaker_x
03-18-2001, 05:53 PM
I'd prefer for gong for a spear myself in that case, althoh you can't really run away fast withone of those... So I'd need... Throwing knives ^^

FatherDante
03-18-2001, 09:42 PM
I think throwing stuff should be resticted to NPCs...

But you can run with a spear, sure. Just strap it on your back and haul.

G_yoshi
03-21-2001, 04:10 AM
how about a spam-bassed weapon.....a spam whip!!!!

actually.....i think the dash attack would be neat.....the you could really run from pkers!

Psyker
03-21-2001, 05:54 AM
...and they could dash after you. :o

FatherDante
03-21-2001, 07:25 AM
You can't count on any NPC being good for you because everyone else will have it too. That's why I want each character to get a personal magic NPC.

Psyker
03-21-2001, 07:39 AM
...or sword technique.
*drool* ...omnislash... *drool*

G_yoshi
03-22-2001, 02:22 AM
well....since we are on the topic of custom swords.......how about custom sounds for swords.......i get bored of hearing just 2 sounds.......isn't there a way to code that in a NPC?

freddyfox
03-22-2001, 03:18 AM
How about the ability to use your shield to bash or something?

FatherDante
03-22-2001, 06:54 AM
Easy, check out sword.gani - all you would have to do is change the sound at the beginning. :)

Psyker
03-22-2001, 07:00 AM
and change the gani's name to "shield.gani" :)

G_yoshi
03-22-2001, 10:42 AM
thats not what i meant.....thats easy to do. i mean an individual sound for each of the 4 levels of swords.....i personally have replaced (overwritten) several of my sounds to make the game feel more like zelda 3 to me...........i think the gold sword should make a COOL slashing sound......or something like that....I know its possible to make separate ganis for the other 2 that use sword.wav, but how would i make graal recognize that what sword level the player swings.

FatherDante
03-22-2001, 11:00 AM
The only think I could think of is to change the gani played based upon the players sword level. The gani itself won't tell what their level is.

Tyhm
03-22-2001, 11:07 AM
Yeah!
The Goldsword could have this cool echo effect...

And maybe Ganis can handle if-thens for sword power? 'cuz the axe always had its own wav...

freddyfox
03-22-2001, 09:10 PM
Or we could make it flaming, and it could have a cool "WOOOOSH!@!" sound.

G_yoshi
03-22-2001, 11:57 PM
exactly what i mean! but isnt there a way to code that in an npc? because i know that npcs can detect hit power and such.......i guess i could probably use keydown.......wouldn't that read the S key?

FatherDante
03-23-2001, 02:25 PM
No, I don't think you can script that in the ganis. The sword slashes still don't use ganis, I think.

G_yoshi
03-23-2001, 09:35 PM
bah......im not talking about ganis, Dante......im talking about npc........i could probably use keydown to detect when the player swings their sword.....and then have it check the player's sword power.....then make graal load a different gani instead of the sword one..

freddyfox
03-23-2001, 10:53 PM
Actually, they do Dante...

FatherDante
03-24-2001, 06:12 AM
That will work fine but like I said, I'm pretty sure you can't script the gani to check the player's sword power. You'd have to make it choose the ganiu based upon sword power.

IceHawk
03-26-2001, 02:12 PM
Since i'm a Samurai Farmer I would use a katana, or a pitchfork.

Psyker
03-26-2001, 02:28 PM
I'd want a katana, too. It would slice 'n' dice :D

Rohar
03-26-2001, 10:18 PM
I'd use a bastard sword with Holy Power surging through it that only kills people with 50 AP and lower..anyone with aobve 50 ap wouldn't be affected by the Holy Power

Tyhm
03-27-2001, 04:32 AM
Samurai Farmers should use Sai (Raphael's weapon, if anyone remembers Teenage Mutant Ninja Turtles). They were originally used to place three furrows in soft ground at once to plant the seeds in...only later when the peasants revolted against the emperor were they first used as weapons, and the martial art accompanying it sprung up from those humble beginnings...same is true for many older weapons...

Sai's are pretty damn cool when used properly. I saw this one guy who could actually do locks with a sai. If you tried to move, you'd lose your hand...Met this other guy who could project his chi/ki/soul, he was a bouncer, carried a heavy fan. He could kick some major butt with that fan. It was hillarious and ironic...wiry black guy with a black metal fan, whippin' the damn thing around so fast you expected his invisible opponent to be decapitated in the one fluid motion before he restored it to its pouch. Incredible stuff.

Ciefu Chemo, I think. Can't spell either name right...

FatherDante
03-27-2001, 02:46 PM
I've never seen a person use a fan, and I've always wanted to! you're so lucky Tyhm!

I've a few friends who use sai, one actually as a master, but I didn't know it's wonderful history! That's very excellent, Tyhm, and a good reason for the Samurai farmers to use it!